Augmented reality is one of the emerging trends in mobile app development. This is basically an upgraded version of virtual reality in that a user may utilize their mobile devices to see virtual elements in the real world. A popular example of this technology being implemented in an app is the game Pokemon Go that was released back in 2019. The game basically allowed users to catch Pokemon by using their own smartphones. Mobile app developers may use this technology in their next applications, but they may face some challenges along the way. Here are some of them:
tilizing the Device’s GPS Capability
For AR to become successfully implemented in an application, the app must ensure that it gets the permission to utilize the device’s GPS capability. Developers may turn to Wikitude, Junaio, and Layar to help them know exactly how this is implemented.
Recognition and Use of ‘AR Markers’
AR Markers are basically things that will allow the application to place graphic content in the real world by using the user’s devices’ GPS capability, as well as the device’s camera.
The implementation of Augmented Reality in mobile applications is not an easy task. Developers will quickly know that they are going to be facing a lot of major roadblock during the development process, especially when it pertains to some technical challenges. Some of these are:
- Sensor Readings- One of the most common challenges from a technical standpoint, app developers would have to make use of the phone’s different sensors in order for content to be delivered in the way it should be delivered.
- Pattern Recognition- Although both smartphones and tablets come equipped with cameras, not all of them are able to provide what is needed to display some AR markers.
- GPS- Of course, since AR applications would require the use of the phone’s GPS capability, the AR markers have to be big enough so as to not have a glitch or error when using the application.
Problems with Multi-User Experience
Of course, AR applications will be used by many people in various different industries including healthcare, entertainment, among many others. In order for the multi-user experience to be on point, the developers would have to conduct various beta testing phases to ensure that every component is in working order. Well, that is actually easier said than done because in the event that the developers are able to fix some problems- new problems may arise as a result.
Integrating the AR features into social media platforms and web applications can prove to be difficult right from the onset.
Just like building new applications, AR applications would have to be developed using AR development kits. If you are creating an iOS application, then you will need the Apple ARKit. If you are going to build Android AR apps, then you will need Google’s ARCore framework. Studying and using these things may require some time for you to fully grasp its potential. Furthermore, you may have to resort to using other development kits if the aforementioned ones are not updated to the latest and greatest technologies.